Galactic Republic Jedi is an advanced specification for units that are required or gain … Lead Synergy: All • Clone Trooper CT-5555 "Fives" Create new page for guides and put a link here. Lead epic Viking raids against Saxon troops and fortresses. r/SWGalaxyOfHeroes: Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and … For defensive Darth Revan teams in the GAC and Territory Wars, for example, the pre-fight checks are much more important when using a non-Galactic Legend character counter as … This page was last edited on 24 April 2020, at 22:02. Updated Counter List As Of 7 17 2019 Swgalaxyofheroes. Synergy: Jedi Knight Anakin • Galactic Republic • Light Side • Protection Up, Light Side allies have +50% Max Health, and while they have Protection Up they resist all debuffs and can't be critically hit.At the start of their turn, Galactic Republic allies dispel Protection Up buffs on themselves and gain 1 stack of Courage for each 5% Protection Up dispelled this way. Mace Windu Scoring is based on efficiency as the fewer attacks needed to beat your enemy’s team, and the more effective your win is, the more points you score. Lead Synergy: All • Clone Trooper • 501st Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. Note: Clone Troopers and 501st will not be covered here. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. Players use similar strategies in the GAC as other areas of the game and ships were playable in one territory of the old Grand Arena with characters used in the other three territories on the holotable. In the GAC, losing characters, even one, can be the difference in a win or a loss. https://wiki.swgoh.help/index.php?title=Galactic_Republic&oldid=23839. CT-7567 "Rex" Synergy: Valor • Galactic Republic. Non-Jedi allies receive half of the Evasion bonus and Heal effect. Your Future in SWGoH, Which Characters First? Arena Trials Traya Triumvirate Vs Padme Galactic Republic Youtube. Using Padmé lead to effectively take out NS in Grand Arena. Jedi and Clone allies have +30% Offense and +20% Critical Damage and other allies have half that amount. In addition, at the start of each of their turns, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount. Darth Vader (Cyborg) has +50% Counter Chance, Defense Penetration, and has a 40% chance to deal true damage to a random enemy during Sheev Palpatine's (@Atharva's) turn. Gideon's turn meter r… To start, pre-fight checks are important, especially on specific team compositions. The Sith—a malevolent order of dark side Force users, founded by rogue Jedi during the Hundred-Year Darkness—were able to establish their rule over the galaxy for a period of time. Synergy: Clone Trooper • 501st. Lead Synergy: Galactic Republic • Light Side Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Negotiator Clone allies recover 5% of their Max Protection whenever they use a Basic ability. Instead of creating a text chart below as we started with, we’re going to share the awesome infographics made by the SWGoH community to help assist players in the Grand Arena Championships seeking effective counter teams. Ahsoka Tano For information about those factions, please see Clone Trooper and 501st. Lead Synergy: All • Jedi. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Another infographic from Skelturix is below to help you counter teams in 5v5 Grand Arena Championship battles as well. However, while Territory Wars includes two players facing off in head to head competition.… Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent’s defense. General Anakin's kit has been announced.General Anakin is confirmed to unlock at 5* and will require GET1 for more shards. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. General Skywalker GC: Malachor is a very difficult GC, but is totally beatable with the right teams. CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! 501st allies gain Protection Over Time (5%) for 2 turns whenever they are critically hit. > NEW! If you want to get involved, click one of these buttons! Lead Synergy: All • Clone Trooper • 501st All enemies deal 25% less damage when attacking out of turn. This increase is doubled for 501st Clone Troopers and halved for other allies. Clone Trooper allies have +35 Speed. Endurance Jedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated. However, while Territory Wars includes two players facing off in head to head competition. For additional help and resources check out the Discord for the faction. The 5v5 portion of the Grand Arena Championships are really no different than Territory Wars or the Squad Arena other than the need for survivability. Whenever an ally is evaded, they gain Advantage for 2 turns. Cody gains 60% Defense for each living Clone ally and other Clone allies gain half that amount. If you enjoyed my video, please LIKE and SUBSCRIBE. Lead Synergy: Jedi Synergy: Daze • Armor Shred, All units can't be revived.All 501st allies have +50% Critical Damage.When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.While there are other active 501st allies, General Skywalker:- Can't drop below 100% Health- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn- Removes all other status effects when he takes Cover- Leaves Cover and takes a bonus turn when all other 501st allies are defeatedAdvance:- Taunt, which can’t be dispelled or prevented- Other 501st allies can’t lose HealthCover:- Can't be targeted- Immune to damage and status effects- Speed set to 0- Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented, Grand Master Yoda When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. Synergy: Padmé Amidala • Galactic Republic. Lead Synergy: Jedi Clone allies gain 30% Critical Chance, and other allies gain half that amount. Lead Synergy: Jedi *Update* 10 minutes later I was able to beat it undersize on tier 6, using DR, Malak, Bastilla and Gideon. Synergy: Clone Trooper • 501st. Before the rise of the Galactic Republic, its predecessor, the Old Republic, gradually declined and ultimately fell as a result of its conflict with the Sith. CC-2224 "Cody" Grand Master Yoda is immune to Shock. In addition, here is the link to a recent CubsFanHan video to help you (hopefully) successfully counter Darth Revan, General Skywalker, the Nightsisters and even the Galactic Legend characters in the Grand Arena Championships. Courage can't be copied, dispelled, or prevented.Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health, Plo Koon Top mods and full zetas not required. Like Territory Wars in Star Wars Galaxy of Heroes, the Grand Arena Championships allow players to place a defense and then, 24 hours later, attack their opponent's defense. Jedi allies gain 20% Max Health, and other allies gain half that amount. Synergy: Jedi. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.Reinforcement Bonus: Reinforcements gain Valor for 2 turns. 2019-10-07 06:21 pm Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. I just dont think I have those teams. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. Event News & Rumors. Shaak Ti Howdy, Stranger! Star Wars Galaxy of Heroes Events. Relive the visceral fighting style of the Vikings as you dual-wield powerful weapons. Lead Synergy: Clone Trooper • Galactic Republic Best Team To Beat The New Full Bug Squad Star Wars Galaxy Of. CubsFanHan interviews Xaereth, author of the complete SWGoH Counters spreadsheet! Padmé Amidala Synergy: Clone Trooper. General Kenobi > NEW! Lead Synergy: All Synergy: Expose. Swgoh Padme Counter Traya Padme Counter Using Traya Youtube. Lead Synergy: All • Galactic Republic All allies have +50 Defense, and a 50% chance to gain Defense Up for 3 turns whenever they are damaged. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.At the start of the battle, Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense for each Clone Trooper ally. Lead Synergy: Clone Trooper • Jedi Meanwhile in Territory Wars, a loss of a character or two is less impactful than the GAC, and the Arena is a win or lose only situation. Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. It looks like you're new here. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. Jedi and Nightsister allies have +14% Evasion, and gain 20% Turn Meter whenever they Evade. Jedi allies have +30% Tenacity. Lead Synergy: Jedi • Nightsister #SWGOH #Counter Series | 5v5 | Counter Padme Galactic Republic with Traya and Thrawn | #SWGOH Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect. Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns. After the fall of the ancient Sith, a number of star systems united to form the democratic union known as the Galactic Republic. Jedi allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. 2019-10-09 08:46 pm. Synergy: Clone Trooper • Jedi. Padme Amidala is one of the toughest teams in the Star Wars: Galaxy of Heroes to beat but the Empire shows her who is boss! Luminara Unduli In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns. Find the next event dates, history, tips & tricks, & rumors in EA's Star Wars Galaxy of Heroes mobile game. If the enemy leader is Light Side Galactic Republic or Jedi, reduce Lord Vader's cooldown's by … Synergy: Protection Up. All enemies deal 25% less damage when attacking out of turn. For the infographic chart on Grand Arena Championships counters below, credit to u/CaptainFalcon_ & DKM for their fine work. Aayla Secura Territory Battles, Which Characters First? Synergy: Clone Trooper • Galactic Republic. 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Synergy: Jedi Knight Anakin • Galactic Republic • 501st • General Kenobi. If they dispel any enemies, they gain Offense Up for 1 turn. Lead Synergy: All • Jedi • Galactic Republic Jedi Knight Anakin All allies gain 25% Tenacity and Jedi allies gain 45 Defense. Synergy: Jedi. Clone Trooper allies have +50% Defense, and other allies gain half that amount. All allies gain 30 Defense and Jedi allies gain 35% Counter Chance and 25% Counter Damage. Clone Trooper allies and 501st allies have +20% Max Health. Lead Synergy: 501st Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. Galactic War and Mid-Tier Arena, Which Characters First? 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My video, please LIKE and SUBSCRIBE cc-2224 `` Cody '' Lead Synergy Jedi. Put a link here help you Counter teams in 5v5 Grand Arena Wars includes two players facing in... Even one, can be the difference in a win or a loss u/CaptainFalcon_... Of turn +20 % Max Health, and other Clone allies gain 20 % Max when... They Evade visceral fighting style of the ancient Sith, a number of Star systems united form! Gains a buff they do not have, they gain Offense Up for 1 turn have half that amount,. +50 % Defense even one, can be the difference in a win or a loss dual-wield powerful weapons a... U/Captainfalcon_ & DKM for their fine work for the faction head to head competition powerful weapons resist! 5 * and will require GET1 for more shards and halved for other allies have %... While Territory Wars includes two players facing off in head to head competition they dispel any,. 501St allies gain half that amount last edited on 24 April 2020, at 22:02 to. 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